Bloody Mess: Positional Data and Dismemberment

TEMPLATES - SYSTEMS

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description:

Attention: Bloody Mess is currently in beta. See version info for current bugs.

BETA WEB DEMO

New In Version 0.3
New: Advanced Ragdoll Mode
New: Support for Simple People by Synty Studios
Change: SkinMeshRenderer fields now GameObject fields
Known Issues: Particle collision bug, turn off particle collisions for temp fix.

Forum Page
Visit us at our forum page for news and announcements on upcoming features!!
What is Bloody Mess?
At it's heart Bloody Mess is a positional data collection system that can receive raycast or collision info and use it to do a multitude of operations. (Think headshot, armshot, legshot, critical, ect)


Why Bloody Mess?
In addition to being an advanced positional damage handler, Bloody Mess also comes with integrated event and performance friendly dismemberment systems. All three of these things work together to give you a powerful, and fully extendable, way to carry out actions on specific portions of your models. Bloody Mess also extends, via the event system, the possible uses of many 3rd party effects found in the asset store!

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