AStar 2D Tile Based Pathfinding

TOOLS - AI

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description:

September 2016 - Major Update AStar 2D is a complete pathfinding solution for 2D tile or grid based Unity games. It is ideally suited to top down tile based games and tower defense games but can easily be adapted to work in other scenarios. Features - Quick and easy setup / integration into existing projects - Includes easily expandable agent class for path following -Support for dynamic obstacles using 2D colliders -Supports node weightings to influence paths based on a penalty value - Dynamic route updates for changing environments - Supports any number of search grids - Assign different grids to different agents to reduce the search space - Enable / disable diagonal movements in the click of a mouse - Offload the expensive pathfinding calculations to separate threads to maintain maximum performance (All done behind the scenes, works out of the box) - Includes visualization tools to help with debugging and analyzing performance - Includes example scenes and stress tests - All scripts use custom namespaces to prevent clashing type names

details:

Total file size 3.1 MB
Number of files 66
Releases current ver. 1.2.2
1.2.2 (current)
released Aug 14, 2018
Original released Aug 28, 2015
Supported Unity versions 5.0.0 or higher
Package has been submitted using Unity 5.0.0.
Support website (http://trivialinteractive.co.uk/contact-us.html)
Publisher website (http://trivialinteractive.co.uk/)

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