Dlib FaceLandmark Detector

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description:

Works with Unity Cloud Build

iOS & Android support

Windows10 UWP support

WebGL support(Unity5.3 or later)

Win & Mac & Linux Standalone support

Preview support in the Editor

DlibFaceLandmarkDetector can ObjectDetection and ShapePrediction using Dlib19.7 C++ Library .

Official Site | ExampleCode | Android Demo WebGL Demo | Tutorial & Demo Video | Forum | API Reference

Features:

- You can detect frontal human faces and face landmark(68 points) in Texture2D , WebCamTexture and Image byte array . In addition, You can detect a different objects by changing trained data file.

- ObjectDetector is made using the now classic Histogram of Oriented Gradients (HOG) feature combined with a linear classifier, an image pyramid, and sliding window detection scheme. You can train your own detector in addition to human faces detector. If you want to train your own detector, please refer to this page .

- ShapePredictor is created by using dlib's implementation of the paper(One Millisecond Face Alignment with an Ensemble of Regression Trees by Vahid Kazemi and Josephine Sullivan, CVPR 2014). You can train your own models in addition to human face landmark model using dlib's machine learning tools. If you want to train your own models, please refer to

details:

Total file size 144.0 MB
Number of files 67
Releases current ver. 1.2.4
1.2.4 (current)
released Sep 5, 2018
Original released Jun 20, 2016
Supported Unity versions 5.6.6 or higher
Package has been submitted using Unity 5.6.6.
Support website (https://enoxsoftware.com/)
Publisher website (https://enoxsoftware.com/)

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