Custom Tree Importer

TOOLS - MODELING

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description:

Benefits

Import manually modeled trees from Maya, 3ds Max, Modo or Blender and let them get adjusted to be compatible with unity's tree creator shaders and directional and radial wind zones or create smoothly fading LOD groups using custom shaders which also support physically based lighting.

Add your trees using the terrain engine or place them as independent game objects.

Documentation |

Official Thread

Requirements

Please do not expect the custom tree importer to simply make any tree just work: You will have to spend some time tweaking your model.

First and foremost the custom tree importer needs trees to be imported as nested, hierarchical objects.

Hierarchical setup of the tree

In order to be able to calculate the influence of wind on the trunk, the branches and leaf planes the importer script has to know about the different parts of the tree and their origins.

For this reason you will have to provide trees as nested, hierarchical objects like shown on the screen shots attached.

The custom tree importer script works as asset postprocessor. It combines all submeshes into one and bakes the needed bending information into vertex colors and uvs.

details:

This extension requires one license per seat.
Package contents99.9 MB
Total file size 99.9 MB
Number of files 214
Releases current ver. 3.16
3.16 (current)
released Oct 1, 2018
Original released Sep 3, 2014
Supported Unity versions 5.5.0 or higher
Package has been submitted using Unity 5.5.0.
Support website (http://lb69.jimdo.com/support/)
Publisher website (http://lb69.jimdo.com/)

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