description:Event System X
Event System X allows for the use of Events in the classic sense and in an automatic fashion based on defined triggers saving you time creating how you would fire events.
•Broadcast empty event messages.
•Broadcast any type of message object.
•Manual Event broadcasting
•Automatic Event broadcasting based on triggers
•Automatic Event broadcasting based on complex sequences
•Remapping Event triggers using "InputRemapper.RemapDown(eventX, callback)"
•Customize automatic broadcast with EventChannels and settings
•One Event can have any number of listeners, and any number of message types
•Listeners have names, tags, and objects that can be set or left null used to identify them
•Listeners define what messages they receive
Getting Started Docs
In Depth Documentation
Registering a listener to an event...
var listener = EventManagerControllerX
.GetEvent("My Event Id")
details:Total file size 844.7 KB
Number of files 95
Releases current ver. 1.1.1
released Sep 25, 2017
Original released Jan 5, 2017
Supported Unity versions 5.0.0 or higher
Package has been submitted using Unity 5.0.0.
Support website (http://savemeoniichan.com)
Publisher website (http://savemeoniichan.com)