Alzheimer LightShafts 2

TOOLS - PARTICLES-EFFECTS

ALL ASSETS ARE SHARED ONLY FOR LEARNING PURPOSES OR TO BE ABLE TO TEST BEFORE BUYING THE PRODUCT.
IF YOU ARE USING THE ASSETS FOR COMMERCIAL PURPOSES PLEASE BUY IT FROM THE ORIGINAL STORE AND SUPPORT THE DEVELOPER.
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description:

Alzheimer Lightshafts 2: Will break previous Alzheimer LightShafts(1) packages! Delete older packages before importing this one!

Rewritten from the ground up in C#. Designed with the focus on intuitive and flexible usability.

LightShafts is back and stronger than ever.

The cleaner interface will please old and new users alike!

Highly optimized, using as much shared meshes and materials as possible!

Create dynamic light shafts that collide realtime during run-time or "Bake" them to gain an even greater performance boost!

A lot of users requested a less confusing interface. So the clutter of settings in previous versions has been replaced in favor of a simple transform tool that handles every aspect automatically.

Users can simply place a generator, drag the direction and distance to adjust angle/spread, and forget about all the struggles in the world.

You can choose between 2 casting modes: the good old "Square cast" which uses rows along the X and Y axis to determine the amount of shafts spawned. Or "Mesh mode" in which each vertex position represents a shaft spawn location. Creating the possibility of beautiful complex shaft placements(for example light breaking through a forest).

details:

Total file size 362.7 MB
Number of files 472
Releases current ver. 1.04
1.04 (current)
released Aug 6, 2018
Original released Dec 2, 2013
Supported Unity versions 2017.1.5 or higher
Package has been submitted using Unity 2017.1.5, 2017.4.8, and 2018.1.0 to improve compatibility with the range of these versions of Unity
Support website (http://markduisters.com/contact/)
Publisher website (http://markduisters.com/)

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