description:Full instructions can be found here! Extended Colliders 3D provides a quick and easy way to create 3D colliders from primitive shapes that go beyond Unity's built in spheres, cubes and capsules. Each collider is added as a component to a game object at design time, and then created as a "mesh collider" at runtime from the parameters specified. A number of primitive shapes are supported (e.g. cones, cylinders) and each one has a number of configurable options. This allows a range of 3D colliders to be created without the need to create a separate collider mesh, or to have to use the mesh of the original object, which may have more triangles than is needed for the collider. Features include: - Colliders can be positioned, rotated and scaled individually, even if there are multiple colliders on the same game object. - Lots of primitive shapes supported: circles, half circles, cones, half cones, cubes, cylinders, half cylinders, quads, triangles and spheres. - Each primitive has many configurable options, e.g. how smooth cones and cylinders should be and whether they should be capped/skewed, how many of the six faces of the cube should be shown, whether quads and triangles should be double-sided, etc.
details:Total file size 1.7 MB
Number of files 14
Releases current ver. 1.0.2
released Oct 31, 2018
Original released Sep 29, 2015
Supported Unity versions 5.0.1 or higher
Package has been submitted using Unity 5.0.1.
Support website (http://www.battenbergsoftware.com/Contact)
Publisher website (http://www.battenbergsoftware.com/)