Critias Tree & Grass System

TOOLS - TERRAIN

ALL ASSETS ARE SHARED ONLY FOR LEARNING PURPOSES OR TO BE ABLE TO TEST BEFORE BUYING THE PRODUCT.
IF YOU ARE USING THE ASSETS FOR COMMERCIAL PURPOSES PLEASE BUY IT FROM THE ORIGINAL STORE AND SUPPORT THE DEVELOPER.
Recently added
  • Zombie Slaughter - Unity Asset
  • ABC - Ability & Combat Toolkit - Unity Asset
  • Palace of Orinthalian - Unity Asset
  • Magical Rock - Unity Asset
  • Mesh Tracker - Unity Asset
  • Mesh Deformation Full Collection - Unity Asset
  • SplineMesh - Unity Asset
  • Pulse Physiology Engine - Unity Asset
  • Polarith AI | Movement, Steering - Unity Asset
  • QS Materials Nature - Pack Grass vol.2 - Unity Asset
  • QS Materials Nature - Pack Grass vol.1 - Unity Asset
  • Customizable Planet Shaders - Unity Asset
  • LWRP / URP - Tessellation & Displacement - Unity Asset
  • Terrain Former - Unity Asset
  • PIDI : Advanced Skin Shader 2 - Unity Asset
  • o3n Male and Female UMA Races - Unity Asset
  • SceneView Highlight and Pickup - Unity Asset
  • Rain Maker - 2D and 3D Rain Particle System for Unity - Unity Asset
  • Gridbox Prototype Materials - Unity Asset
  • Cinema Themes 2 - Color Grading LUTs Library - Unity Asset
  • Apex Utility AI - Unity Asset
  • Easy Roads Mesh Gen - Unity Asset
  • GameFlow - Unity Asset
  • Forge Networking Remastered - Unity Asset
  • SpeedTrees Package - Unity Asset
  • Female Warrior Princess - Unity Asset
  • PBR Stage Equipment - Unity Asset
  • Hydroform Ocean System - Unity Asset
  • NaturalFront 3D Face Animation Plugin - Unity Asset
  • Free Horror Music Pack - Unity Asset
  • Fantasy Music Collection - Unity Asset
Loading...

description:

Based on Unreal's foliage painter, 'Critias Tree & Grass' is a system that is designed to paint, extract and optimally render millions of instances of foliage!

With 'Critias Foliage' you can:

- Paint your grass/meshes on your objects/terrain
- Extract existing trees, details or meshes from your scene
- Render at awesome FPS your foliage

VERSION 1.3.0

Features:
- Primitive colliders for navmesh generation
- Add a 'Cleanup' command
- Convert items to native Unity game object format

Bug Fixes:
- Collision duplicating mesh rendering

VERSION 1.2.1

Features:
- YOffset' per-type and not global any more. Works with extraction too
- Code fixes, improved caching

Bug Fixes:
- Changing foliage types from 'OTHER_GRASS' to 'OTHER_TREE' works
- Data does not get duplicated when changing the foliage type any more
- Fixed the 'NullShader' depth issues

VERSION 1.2.0

Features:
- GPU distance foliage bending (experimental)
- Adding foliage instances
- DrawMeshInstancedIndirect with GPU caching

Download Files FREE !!!