description:It's a powerful shader for Unity's terrain .
They allow to you create a NextGen surface for your terrain using a DirectX 11 tessellation.
This material support a real-time painting using a 4 brushes on one terrain.
Our algorithm using a LOD for calculating a count of an additive meshes. That mean that your terrain will NOT require more calculation than needed.
For start you just must set a material based on our shader to your terrain and set a displacement maps.
Shdaer fully support PBS :
Optimized for work with atlas maps .
details:Total file size 12.0 MB
Number of files 23
Releases current ver. 1.4
released Jul 25, 2018
Original released Dec 23, 2015
Supported Unity versions 5.2.4 or higher
Package has been submitted using Unity 5.2.4, 5.3.8, and 5.5.5 to improve compatibility with the range of these versions of Unity
Publisher website (https://www.facebook.com/anio.llc)