TOOLS - PARTICLES-EFFECTS
description:Real-time demos: Windows EXE ; Android APK
Video demo (YouTube)
Disperse Pixels creates a visual effect of disintegrating or materializing a mesh, sprite, UI image or UI text into/from hundreds to thousands particles via the built-in particle system. Just parent the script prefab to the target renderer object and you are good to go.
Styles of the disperse effect include pixelated, sandy and cloudy (with variant designed for ghostly teleport/blink ). There are 21 prefabs in total, and the manual details how to customize your own disperse effect.
Level of detail of the target mesh is irrelevant. Sprite, high-polygon and low-polygon meshes work fine. It does not involve tessellation. Also there are mobile-optimized variants.
The package also comes with 13 sound effect clips in 44khz sampling rate stereo, matching the preset effects as shown in the demos.
Before you buy:
• All demos use "linear" color space , but this asset works in “gamma” as well.
• Works in both deferred and forward renderings.
details:Total file size 12.2 MB
Number of files 216
Releases current ver. 1.12
released Oct 10, 2018
Original released Jan 10, 2018
Supported Unity versions 2017.3.0 or higher
Package has been submitted using Unity 2017.3.0, 2018.1.1, and 2018.2.11 to improve compatibility with the range of these versions of Unity
Support website (https://www.facebook.com/MoonflowerCarnivore)
Publisher website (https://www.facebook.com/MoonflowerCarnivore)
Download Files FREE !!!
Disperse Pixels v1.12.unitypackage