- Synchronous/Asynchronous slice;
- Slice meshes with colliders converting BoxCollider, SphereCollider and CapsuleCollider to MeshCollider;
- Skinned mesh support (beta version)
- Easy to extend;
- Very fast algorithm (just look comments);
- Smart optimization. So after slice you will not see any redundant triangles or vertex due to slice;
- Slice by plane;
- Slice by knife (examples).
You can try it for free here . This is fully featured mesh slicer, but with no source code (dll-s only). And it will not work in release mode more than one minute.