description:- Synchronous/Asynchronous slice;
- Slice meshes with colliders converting BoxCollider, SphereCollider and CapsuleCollider to MeshCollider;
- Skinned mesh support (beta version)
- Easy to extend;
- Very fast algorithm (just look comments);
- Smart optimization. So after slice you will not see any redundant triangles or vertex due to slice;
- Slice by plane;
- Slice by knife (examples).
You can try it for free here . This is fully featured mesh slicer, but with no source code (dll-s only). And it will not work in release mode more than one minute.
details:Package contents 17.7 MB
Total file size 17.7 MB
Number of files 93
Releases current ver. 2.0.02.0.0
Current released Mar 25, 2019
Original released Apr 8, 2016
Supported Unity versions 2018.2.7 or higher
Package has been submitted using Unity 2018.2.7.
Support website Publisher website