The next iteration of the smoothest and fastest dynamic soft-shadows solution for Unity is here. Easier to integrate, faster to render, prettier than previous versions! Featuring powerful new tools, shadowing algorithms, optimizations and user friendly self-descriptive light components to improve the quality of your scene lighting. NGSS is complete shadows package to skyrocket your projects quality to the next level!
A PCSS filter (Area-like soft-shadows) and a PCF filter (uniform soft-shadows). A powerful denoiser that skyrockets the base filters, acting as a separable filter and features screen space Contact Shadows with bilateral filtering and edge tolerance. Chose between white noise or dithering. Samplers are stabilized at screen-space thus the shadow samplers jitters less while being Temporal friendly.
NGSS uses the least amount of sampling to filter out shadows while skipping fully lit or fully shadowed areas making it one of the fastest solution on the market for realistic penumbra shadows.