Every game or app uses global variables and having them in different classes can become a pain to manage. Ez Data Manager can help you with that by giving you a central location for all of your global settings and referenced types such as prefabs / gameobjects / textures / materials / sprites / etc.
Having a lot of variables of different types, visible in the inspector, is hard to work with. That is why we designed a very well thought out custom inspector that tries to give you (the developer) a very convenient way to add/delete/sort and modify variables.
You can create as many variables, arrays and lists as needed, from a wide range of supported types. All will be public and you will be able to access them with ease, from any script.
Ez Data Manager can make changes persistent between play sessions by automatically saving and loading data to and from Player Preferences. Sensitive information can be encrypted before saving to ensure privacy and prevent tampering (anti-cheat).
A PlayerPrefs viewer and editor is also provided by our asset for Windows and MacOS.