Dirty Lens Effect

2D - TEXTURES-MATERIALS

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description:

You know that cool dirty lens effect in AAA FPS games? This is a version of it for Unity. The major difference is that in those games it's applied to a lens flare. But because Unity lens flares do not allow the use of materials, this version is a stantard material/shader that you can apply to anything. The most flexible way to use this is by applying it to a particle system (included in the sample scene and in the package folder).

Sample Video
Included:
- A dirty lens texture that you may use to your heart's content.
- A sample particle system with the material applied to it, but you can apply it to a plane if you like as well (if you open the sample scene and enable the plane that is a child of the Main Camera you can see the difference).
- Materials for all the HUD shaders already supplied. These are the ones you probably want to be using. The HUD version draw over the entire scene. If you prefer your geometry to cull the flares, just swap the shader in the materials for the non-"_HUD" versions.

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