-Easy to use: same line of code to save or load game data on all supported Unity platforms.
-Game data can be saved using PlayerPrefs or external files.
-Works on all Unity platforms without making any changes to the code.
-Supports multiple save files.
-Keeps your code clear.
This asset is also included in
Mobile Tools. A more complex pack that includes In App Purchase, Ads Achievements and Leaderboards solutions. All are integrated in a complete game, also included, so you will have a complete example of how to use each one.
For detailed instructions check the
Android | PC | WebGL
If you are interested in other assets made by GLEY visit our
Asset Store Page
Supported save methods:
-JSONSerializationFileSave -> serializes data using built-in JSON serializer and saves the result into an external file.
-JSONSerializationPlayerPrefs -> serializes data using built-in JSON serializer and saves the result as a string using PlayerPrefs.
details:Package contents 605.9 KB
Total file size 605.9 KB
Number of files 16
Releases current ver. 188.8.131.52.2
Current released May 13, 2019
Original released Apr 26, 2018
Supported Unity versions 5.6.6 or higher
Package has been submitted using Unity 5.6.6.
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