Bone Controller

TOOLS - ANIMATION

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description:

Bring your baked animations to life with real-time bone control!

In modern games, players expect your characters to react to the enviroment in a realistic way. Whether it's foot placement , real-time looking , or swinging pony-tails players want thier characters to feel alive.

The Bone Controller doesn't just give you out-of-the box access to these features, it also gives you a simple way to create your own bone motors . Using standardized bone settings, you can add limits , colliders , and motors to totally customize your character.

Built to be easy to use and expandable , the Bone Controller works with your existing character controller or the Motion Controller to bring your avatars to life...human and non-human!

Features Include:
* Extract bone data from any skinned mesh
* Create bones from meshes (no weighting)
* Use IK/FK for real-time bone control
* Apply joint constraints to the bones
* Apply bone colliders for collision detection
* Use skeleton ray-casting for bone collisions

details:

RequirementsEditor Extension (one license per seat)This extension requires one license per seat.Package contents 54.7 MB
Total file size 54.7 MB
Number of files 341
Releases current ver. 0.5830.583
Current released May 19, 2019
Original released Mar 10, 2015
Supported Unity versions 2017.4.1 or higher
Package has been submitted using Unity 2017.4.1.
Support website Publisher website

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